Advance under artillery fire, breach the trench line, and eliminate all resistance. No second chances.
Review the Mission BriefingIn the heart of the Great War’s Western Front lay a small, nameless village.
Insignificant on any map, yet vital to both armies.
It sat at the crossroads of the region’s supply routes — the arteries that kept entire divisions alive. Whoever controlled the village controlled the flow of ammunition, food, reinforcements…
and ultimately, the war itself.
The enemy also knew this.
They had carved a network of trenches and bunkers deep into the mud, turning the outskirts of the village into a fortress of barbed wire, machine‑gun nests, and overlapping fields of fire.
A direct assault would be suicide.
Artillery alone could not dislodge them.
So the command chose a different path.
They assembled a small, elite assault unit — soldiers trained to move fast, strike hard, and survive where others could not.
Their mission: infiltrate the enemy trench line, clear every dugout and bunker, and open a breach wide enough for the main force to advance toward the village.
It was a task as critical as it was deadly.
Success would shift the balance of the entire front.
Failure would doom thousands.
This operation would be remembered by one name:
TRENCH RUN.
Fight through claustrophobic trench networks under constant artillery pressure. Every run is a desperate push into enemy lines.
Short, focused missions built around quick decisions, tight corridors, and relentless close‑quarters combat.
Artillery barrages, smoke, debris, and low visibility create a gritty, immersive WW I atmosphere.
Advance sector by sector toward a strategically vital village. Each successful run pushes the frontline forward.
Choose from specialized classes and equipment designed for frontline infiltration and bunker clearing.
Fight alone or join forces with up to three other soldiers in coordinated trench‑clearing operations. Each playable character brings a unique role — from elite troopers to pioneers to commanders — designed to support the squad and amplify team tactics. Success depends on cooperation, covering advances, sharing supplies, and pushing through enemy lines as a unified assault unit
Note: The game is still in development and the images may not reflect the final product.
Operational plan for the years 2026-2027
Q2 2026
A restricted, non‑public demo is undergoing evaluation by a select group of operatives. Command is gathering combat data, refining trench layouts, adjusting enemy behavior, and preparing the assault unit for wider deployment. Simultaneously, high command is initiating contact with potential distributors to secure full logistical support for the campaign.
Q4 2026
A fully accessible public demo will be deployed to the front. This phase focuses on large‑scale field testing, stress evaluation of co‑op systems, and gathering frontline feedback from all available recruits. The goal: validate core mechanics, finalize class roles, and ensure the assault experience is ready for full‑scale operations.
Q1 2027
With intel gathered and systems stabilized, the main offensive begins. The full release includes the complete trench‑assault experience, expanded sectors, refined progression, and all mission‑critical features. This marks the official start of the campaign to reclaim the strategic village and turn the tide of the war.